| Functioning | Rationale |
---|---|---|
Game mechanics | ||
 Points and badges | Straightforward gamification methods where participants earn points or badges for completing tasks or achieving milestones. | Capitalizes on the sense of achievement and progression, encouraging users to continue their engagement. |
 Leaderboards | They rank participants based on their performance, creating a competitive environment that spurs users to strive for the top position. | Taps into the natural human desire for recognition and status. |
 Challenges and quests | Incorporating challenges, missions, or quests adds an element of adventure and accomplishment to the learning process. | Participants undertake specific tasks or objectives, receiving rewards upon completion. |
 Progress bars and levels | Similar to video games, participants progress through different levels as they achieve specific goals or demonstrate competence. | Advancing to higher levels can provide a sense of accomplishment and drive continued engagement. |
 Rewards and Incentives | It offers tangible rewards, such as discounts, certificates, or tangible items. | Motivates participants to actively participate and excel in the learning experience. |
 Feedback and Progress Tracking | Regular feedback on participants' progress, strengths, and areas for improvement. | They keep participants informed and motivated to continuously enhance their performance. |
Game dynamics | ||
 Competitive leaderboards, collaborative team missions, and community interaction, sets of badges, and unexpected rewards upon unlocking new challenges | Dynamics create an environment that captivates, motivates, and empowers users to actively participate and achieve desired outcomes. | Leverage intrinsic human desires, such as achievement, competition, mastery, and social interaction, to enhance engagement and participation. |
Strategies | ||
 Quizzes | Can be used for assessing learning skills as well as the efficacy of other gamification tools. | Facilitate interactive assessments and provide immediate rewards. |
 Narrative and storytelling | Immersing participants in a compelling narrative can make the learning experience more engaging and memorable. | Users become active participants in a storyline, interacting with characters and making choices that impact the outcome. |
 Avatars and customizationa | Allowing users to create and customize their avatars or digital personas adds a personal touch to the learning process. | Fosters a sense of ownership and connection with the content. |
 Collaboration and social interaction | Incorporates social elements, such as team-based challenges, collaborative tasks, or peer-to-peer interactions. | Enhances engagement through social dynamics and a sense of community. |
 Simulation and real-world application | Real-world scenarios or simulations that allow participants to apply their knowledge and skills in practical contexts. | Enhancement of the relevance and applicability of the learning experience. |