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Fig. 1 | Journal of Anesthesia, Analgesia and Critical Care

Fig. 1

From: Envisioning gamification in anesthesia, pain management, and critical care: basic principles, integration of artificial intelligence, and simulation strategies

Fig. 1

Boolean cognitive gamification. Gamification techniques prioritize user engagement within the learning process. The relationship between learning and gaming is inherently symbiotic, giving rise to a pragmatic partnership that surpasses their apparent differences. These two spheres share a foundational base built on common elements (puzzle pieces). The intersection is epitomized by the three F's: Fun, Friends, and Feedback, effectively bridging the gap between structured educational pursuits and the lively realm of dynamic recreational experiences. The output is the gamification process (see the Boolean AND symbol and the puzzle brain). In the context of gamification, a Boolean perspective could involve simplifying elements within a gamified system into binary states that, for instance, can be easily categorized as either “completed” or “not completed,” “achieved” or “not achieved,” “engaged”, or “not engaged”

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